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Guide

Gaming go-to-market: first 90 days

A structured way to validate audience fit before you overspend on production or media.

Days 1–30: clarity

  • Player or fan segments — who buys, who influences, who watches
  • Positioning vs adjacent titles or events
  • Success metrics: wishlists, signups, ticket mix, sponsor conversations

Days 31–60: channel tests

  • Organic: community hubs, creators, owned email/Discord
  • Paid: small experiments with creative variants, not one hero asset
  • PR beats aligned to real milestones (demo, beta, roster)

Days 61–90: scale what worked

  • Double down on 1–2 channels with positive unit economics or CAC learnings
  • Lock creative templates for the next season or content arc
  • Hand off playbooks to internal owners

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